The Vegetation Engine | Terrain Elements Module
Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.
The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Overview
The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.
○ Compatibility
Terrain Elements supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
✓ HD Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
Terrain Elements has integration with the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
Terrain Elements supports the following modules:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders
✓ The Vegetation Engine • Polygonal Shaders
✓ The Vegetation Engine • Terrain Details Module
○ Features
✓ 16 terrain layers supported
✓ Demo and full source included
✓ Colors Elements: Color
✓ Extras Elements: Emissive, Wetness, Overlay, Alpha
✓ Motion Elements: Wind Power
✓ Vertex Elements: Size Fade
○ More Assets
✓ The Vegetation Engine • Unified shaders for any asset
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Polygonal Shaders Module
✓ The Vegetation Engine • Terrain Details Module
✓ The Vegetation Engine • Terrain Blanket Module | NEW
✓ The Vegetation Engine • Terrain Shaders Module | NEW
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap Extended shader