TerraWorld 2021 - Automated Level Designer

TerraWorld 2021 - Automated Level Designer

Updated
2024-04-28
Premium
Tools
File Version
2.51.0
File size
14.2 MB
Only Premium, VIP or Exclusive Users
Description

TerraWorld is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap.

TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.

 

Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in a scene.

 

Create huge highly detailed and customizable scenes within a few clicks

 

+ Choose your desired location

 

+ Choose your target map size (Up to 32*32 Km2)

 

+ Choose your favorite map style (Based on different environments)

 

+ Just hit the play button!

 

Technical details

Node-based UI shareable between users

 

Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets

 

Advanced Terrain Shader (TerraFormer) featuring:

DX11 Tessellation

Height Blending

Colormap Blending

Procedural Snow

Procedural Puddles

Stochastic Texturing

Full PBR workflow using layer maskmaps

 

Advanced Object Standard Shader featuring:

Procedural Snow

Wind Simulation

Double Sided Rendering

DX11 Tessellation

 

Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra

 

High performance vegetation & object rendering using GPU Instancing & compute shaders

 

Supported platforms ranging from mobiles to high-end devices based on graph pipeline

 

Massive collection of plug & play art content compatible with TerraWorld rendering system

 

Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels... and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games...

• Detailed worlds using real-world elevation, satellite imagery & landcover data

• Natural Erosion & Terrace filters

• Outputs slope, flow, aspect & normal masks

• Advanced splatmapping & texturing

• Outputs water, trees, grass... regions from online landcover data

• Day Night cycle with auto dynamic lighting throughout the entire scene

• Advanced Clouds Rendering with semi-volumetric representation

• Volumetric Atmospheric Scattering

• Volumetric Global Fog

• Volumetric Horizon Fog

• Global Procedural Snow

• Wind Simulation

• Water Shader with auto flowmapping

• Compatible with Unity’s Post Processing

• Automatic Lake, River, Ocean & Sea generation

• TerraMesh: mesh from terrain based on defined slope/height range

• Automatic Cache system to work in offline and faster iterative world generation

• No sign-up needed in external websites or sources

Comments
Comments is not yet
Add Comment
Please register
Other interesting assets