(STP) Survival Template PRO
Updated
2024-06-05
VIP
Templates
File Version
1.4.0.1
File size
2.1 GB
Only Premium, VIP or Exclusive Users
Description
Survival Template PRO is a versatile toolkit designed for modularity and scalability, offering numerous advanced features typical of modern survival games for an immersive development experience.
Survival Template Pro is a versatile, modular, and scalable toolkit packed with features of modern survival games. Use it as a foundation for your game or as a learning resource.
Technical details
Core
- Clean and optimzed code and file structure
- Surface system: based on physic materials and components
- Object pooling: simple API and optimized
- Save system: robust and easy-to-use
- Simple volume/post-processing animator
- Tween system: used for simple animations
- Options: audio, gameplay, graphics, input
Editor
- One-click render pipeline converter
- Tools window to speed up workflow
- Clean and useful object inspectors
- Quick play mode support (disable reload domain)
Gameplay
- Resource gathering
- Respawnable consumables
- Workstations: Storage, Repair, Cook, Craft
- Carriable system: easily create your own carriables with custom actions
Character
- Modular character with components and behaviors
- State based character movement
- Health, Stamina, Hunger, and Thirst systems
- Damage and death systems
- Interaction system
- Modular procedural motion system using springs, used by wieldables and camera)
Camera
- Camera look handler
- Field of view animator
- Procedural motion (shakes, forces, bob etc.)
World
- Time manager (manages in-game time, integrates with other systems like campfires and respawning)
- Day-night cycle component (easily swapped with other solutions)
- Sleeping system (progresses time)
Inventory
- Generic inventory system (usable on any entity or object)
- Easy item creation and configuration (set icon, pickup, weight, etc.)
- Composed of containers and slots
- Auto-move, drag, and split items
- Tags and properties
- Weight system
Building System
- Free and socket-based building
- Building materials
Wieldable System
- Wieldable shader: avoids dual camera setup and clipping
- Attachments system
- Modular crosshair system
- Durability and weight systems
- Firearms: Made with modular components (sight, trigger, magazine etc.)
- Firearms: Multiple projectile types (hitscan, parabolic, physics-based)
- Melee: Fully customizable attacks and combos
- Melee: Ability to aim
Event-Based UI
- Modular character UI system
- Inventory (slots, inspection, custom actions)
- Survival book (craft and place buildable previews)
- Character preview
- Pause menu
- Settings menu
- Health, stats, and damage indicators
- Ammo, crosshairs, hit marker, low ammo indicator, etc.
- Sleep, building, and more...
Demo
- 4 demo maps
- 12 first person animated wieldables
- High quality art assets, models, icons and sounds
Dependencies
- Input System
- Editor Coroutines
Integrations
- Emerald AI 3.0
- FSM AI Template
Comments
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