Inventory Plus - Customizable Inventory System

Inventory Plus - Customizable Inventory System

Updated
2024-05-19
Free
Tools
File Version
2.0.0
File size
12.8 MB
Registration required
Description

InventoryPlus is an intuitive tool that simplifies the creation of custom inventories, chests and pickups. It handles all the inventory operations you can think of while supporting multiple devices.

What is it?

 

InventoryPlus is an intuitive and powerful tool that simplifies the creation of custom inventories, chests and pickups. The asset works with multiple inputs like keyboard / controller and mouse. InventoryPlus takes care for you of all the inventory operations you can think of (like use, equip, sort, drop etc...)

 

It works on 3D, 2.5D and 2D games by tweaking the collider type of pickup and chests (box -> cube, circle -> sphere)


 

How do I use it?

 

Simple: install the package, drag the inventory prefab in your scene and tweak the InventoryPlus component to fit your need, there are no additional packages required! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code.

 

The resolution used for the UI in the sample scene is 16:9.


 

What's included?

 

The package contains:

  • Item Type Scriptable Objects
  • Inventory prefab + script
  • Chest prefab + script
  • Player controller with an animated sprite
  • PickUp prefab with an animated sprite
  • AreaTrigger prefab with an animated sprite
  • Multiple inventory UI slots
  • Prefab folder with all the "core" components
  • 2 sample scenes that guide you and allow you to experiment with the asset

The package main features are:

  • Togglable inventory with a customizable hotbar
  • Enables you to create new Item Types using Scripable Objects
  • Allows you to create a custom visual for your inventory
  • Stores both stackable and non-stackable items in the inventory and chests
  • Displays durability of items with a progression bar and/or value (customizable)
  • Changes the visual of items based on their durability
  • Allows you to dedicate specific inventory slots to specific items categories
  • Use items when the inventory is openend and/or closed (customizable)
  • Drop items when the inventory is openend and/or closed (customizable)
  • Equip items when the inventory is openend and/or closed (customizable)
  • Sort items when the inventory is openend and/or closed (customizable)
  • Swap items when the inventory is openend and/or closed (customizable). The operation can also be performed also with the mouse if the option is enabled
  • Contains an InputReader to trigger inventory events
  • Allows you to pickup items when dropped from the inventory
  • Allows you to perform operation on inventory items based on their category or ID
  • Top-down character controller
  • Allows you to interact with chests
  • Allows you to save the player inventory when moving through scenes
  • Allows you to save pickups and chest so that they can be loaded when the scene is launched again

 

Technical details

  • InventoryPlus uses UI navigation and the Old Input System, that is used just to trigger inventory events (for example: press N -> swap, press M -> sort etc..). If needed it can be very easily converted to the New Input System
  • InventoryPlus uses TextMeshPro to render its texts but the package is not mandatory, the asset can be used with the native Unity Text

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