Curvy Splines 8
Powerful & versatile Unity spline tool. Used for object movement, placement, deformation, generation - you name it. Well-documented & extendable. 5-star rated since 2013. Exceptional customer support.
Curvy Splines opens up a world of possibilities, both within the Unity editor and at runtime.
Spline Movement
Move objects along dynamic paths - cameras, trains, even flying dragons. Our controllers support physics, events, and junctions.
Procedural Mesh Generation
Roads, railways, cables, and more take shape with minimal effort.
Mesh Deformation
From fences to barbed wires, adapt any mesh to match your level design.
Object Placement
Populate your scene with an array of elements like poles, rocks, or asteroids.
Tool Building
Our robust and documented API enables you to build your own tools. A race track editor? A wall builder? A pipe builder? What will you create?
Additional Features
For an in-depth exploration of Curvy Splines' capabilities, head to the Features Summary and the WebGL demo.
Compatibility with Unity's Splines package
Migrate your work from Unity's Splines, or use both solutions simultaneously, thanks to the free asset, Converter For Unity Splines.
Pro-level Quality
We pride ourselves on the superior quality of Curvy Splines and our outstanding customer support, often praised in reviews.
Whether you are an indie game developer or part of a large studio, Curvy Splines delivers.
Technical details
Asset features
- Spline properties and authoring
- Types: Bezier, B-Splines, Catmull-Rom, TCB, Linear
- Contextual and customizable Scene view editor
- Branches/Junctions/Connections
- Projection on colliders
- Mixing/Blending
- Predefined and custom shapes
- Annotations through metadata
- Splines & Control Points are GameObjects. Compatible with familiar tools such as Unity's inspector and handles.
- Import/Export: JSON, SVG
- Spline usage
- Object movement (physics compatible)
- Object placement/scattering
- Procedural mesh generation
- Mesh deformation
- Path display
- Node-based editor for operations on splines/objects/meshes
- Unity UI (uGUI) elements movement
- PlayMaker actions
Coding
- Documented source code included
- Easily extendable: custom shapes, modules, controllers, etc.
- API follows Semantic Versioning 2.0.0
Platforms and optimizations
- All platforms supported (mobile and XR compatible)
- Optimizations: Pooling, threading, caching
Unity compatibility
- All Unity supported versions (Tech Stream + LTSs)
- All Rendering Pipelines supported
- Enter Play Mode Options supported
- Assembly definitions supported
- Compatible with Unity Splines thanks to Converter For Unity Splines